Splid's, Hybrid Elementalist

Build Link
http://gw2skills.net/editor/?fEEQJAoYhImKbnx4gjDAEFoYiQRFWUekzM2A-jwBBYfIUEAkFgZmFRjt4qIas6aYKXER1xAYG-e

Description
This is my fractal/dungeon running Elementalist Build. It is not supposed to be a min/max build, I have tried to strike a balance between damage, survivability, support (yeah right) and fun.

Armour and weapons are standard zerk +scholar gear with a Perception Sigil and Sigil of Fire (basically because it came with my Incinerator).

Traits are 0/20/0/20/30 which I will delve into below as well as outlining the playstyle I try to stick to.

20 in Air with Quick Glyphs and Bolt to the Heart.

Quick Glyphs is used with Glyph of Elemental Harmony to give a very powerful 20 second cooldown heal. When attuned to water, you gain a 5k heal with 2k Regen. Bolt to the Heart is obviously just used for additional DPS.

20 in Water with Vital Striking and Cleasing Wave.

Vital Striking is purely for additional DPS. I find myself at 90%+ health a fair amount in Fractals/Dungeons, so this is a trait that I think has enough value to be worth it. And to be brutally honest, every single Adept Water Trait is shit so this is the best of a bad bunch. Cleansing Wave is taken because it is nice conditional removal for yourself and the party.

30 In Arcane Power with Renewing Stamina, Elemental Attunement and Evasive Arcana.

Renewing Stamina is used to basically ensure that you are perma-vigored. The internal cooldown of the trait is 5 seconds with 6.25 seconds of vigor, so you should always have vigor so long as you are hitting. Elemental Attunement is not amazing, but the little bonuses it applies on element change are a nice hidden passive that you will not really notice working but does make a nice difference to you. Evasive Arcana is a very powerful trait, and that is only when you consider the potential of the water evade. Water Evade + Elemental Attunement to Water + Cleansing Wave (Skill 5 on water) is a 5k heal with THREE condition removes for your ENTIRE party. Even if you ignore the blind, burn and bleeds of the other attunements, this is ridiculously strong and to be honest, can't be matched by ANY class in terms of an immediate party wide heal. (Bear it in mind that you can do this every 40 seconds, and if you take out weapon skills you can do a 3k heal with two condition removals every 10 seconds (this ignores the additional 900 regen of soothing mist)).

Usage
Playstyle is to basically stay in melee, do a might stacking combo and then auto attack on air, whilst changing to water to heal or support allies as necessary. Cleansing Fire is used rarely, and be honest only when you are so deep in the shit you just panic and press every button hoping that one of them is the "SAVE ME" button. If there are no conditions around in the dungeon or fractal I will change this out for the Signet of Fire for additional crit chance. My personal opinion on Arcane Shield is that it is NOT a personal shield, I use Arcane Shield to protect myself when I need to res downed allies, you should not use it to dodge attacks or protect yourself from attacks, that is what your perma-vigor is for. This is not to say you shouldn't EVER use it to protect yourself, if you are up the creek without a paddle and WILL die, then use it, but I run Arcane Shield more to support my party, than support myself. I also have the confidence in my team mates to revive me when I down, so I am happy to not blow the cooldown and be able to have them rely on me to get them up too.

Discussion
The important thing to note about this build is that you are squishy. You are so squishy that you might wonder why you even bother trying because almost everything can 1 shot you in fractals. This build will not work if you can not dodge attacks. This is MY build and I have spent a lot of time finding the limits of it, my advice to any budding elementalists out there is to work towards this build in one of 2 ways.

1. Start with Knight or Solider gear and d/d, and as you feel more and more confident, change out the gear for zerk gear. This forces you learn to dodge attacks but at the same time, gives you a comforting amount of defence so you can survive making mistakes.

2. Start with zerk gear with s/d. s/d is not a bad weapon set, you can might stack a little bit better than with d/d, but the major weakness is that the autoattacks do not cleave. I rarely target ANYTHING in fractals, I simple run around autoattacking with no target spewing out damage to anything in my path. This way, you should get used to being squishy and 1 shottable, but will be at range most of the time with s/d, so you will gradually get used to it.

I would not reccomend this build to anyone who is not really keen on putting a lot of effort into their class. It isn't like sitting on warrior and pressing 2 and doing lots of damage and tanking all the damage, you are constantly moving, constantly changing attunements to either increase your damage or support teamates. At the end of a run, you will feel exhausted if you run this build to it's potential until you get used to it.